This is the easiest way to connect your VSCODE with github.
remote: Support for password authentication was removed on August 13, 2021. Please use a personal access token instead.
remote: Please see https://github.blog/2020-12-15-token-authentication-requirements-for-git-operations/ for more information.
fatal: unable to access 'https://github.com/XXX/XXX.git/': The requested URL returned error: 403
Alan Walker has created a new unique and immersive experience for fans in the form of the Aviation Movie which is available on his YouTube channel. What exactly is it though? The Aviation Movie is a concert film told in different parts which act as episodes. Not only is it a concert film though, it combines elements of a narrative arc from the Walker cinematic universe, overall creating a unique viewing experience.
ma nia lok, ma nia theng, tan lok kok, tiam-tiam lok
sebentar turun ujan, sebentar berhenti, ntar ujan lagi, terus
bwang
Buang
khun lau nua
tidur sampe ngiler
khui
buka
hau
nangis
a mi
apa
mien khek khi
terima kasih kembali (gak usah sungkan2)
mien
gak usah
ke piak
sebelah
ho liau
enak (makanan)
hiam cio
sambal
kang hu
ilmu
se jit
ultah
wa kin gu’e se jit
saya bln ini ultah
cengka
kuku
kha
kaki
wa e akong
kakekku
ba
kaku
wa mai co lang e se ie
tak mau jd istri muda
wa boi u bo le
saya belum ada istri
mai shi shua kong le
jangan sembarangan ngomong
wa ane ai lu mush
saya gitu cinta sama kamu mush
Tak ta ko gwe masi u cap go meh.. Che cap go ame, masi cap go meh lo…
Tiap bulan juga ada malam 15.. Hari ke 15 malam, ya malam 15 lo..
Oh iya.. Ai cia tiong chiu pia liau ho… Wuih… Pien lau nua khi.. Ai kio mama kia lai pa sia ah
Oh iya… Dah mo makan kue bulan ya… Wuih… Jadi ngiler.. Mo nyuruh mama kirim ke jakarta ah
Hahaha… Bo kho leng pien be hiau kong hokkien hua la.. Uan chu tak ta jit juga kong hokkien hua
Hahaha… Ga mungkin jadi ga bisa ngomong hokkian.. Di rumah, tiap ari juga ngobrol hokkien
senior 7th, lu ai nyusul lu e bo ki he peng yo ?
senoir 7th, lu mau nyusul bini lu disana ya?
Cabo
cewe
Tapo
cowo
Kuan
botol
Tepoi
gelas
Eki
ingat
Cau
lari
Wa E Cui Kin Ho
kabarku baek2
Kin Nai Ho Bo
apa kabar
Cia Pui Liau
dah makan
Ai Tui Mai
mau pulang ga
Hau
nangis
Wa U AiLang Liao
aku dah punya pacar
Wa Ai Cia Pui kalo
Saya Mau Makan
Wa Ai Pang Sai
Saya mau Pupi alias Boker
hamang
siapa
mia
nama
wa ai lu
aku cinta kamu
Kosa Kata Hokkien
Bahasa Hokkien salah satu dialek mandarin cina dikenal sebagai salah satu bahasa sekarat di dunia ini dan karena saya memiliki warisan hokkien, berikut adalah beberapa kata hokkien yang saya gunakan dalam kehidupan sehari-hari terutama angka. Namun demikian, ini bukan bahasa ibu saya jadi saya mungkin akan bingung dengan istilah-istilah tertentu seperti di Malaysia, hokkien utara dan selatan terdengar sedikit berbeda dengan yang lain dari negara lain juga. Namun, bahasa Hokkien dari klan yang berbeda masih dapat dipahami satu sama lain daripada dialek Cina lainnya seperti Kanton. Jadi, jika Anda pernah berbicara bahasa Hokkien, wariskan warisan bahasa ini kepada anak-anak Anda dan teruslah berbicara karena penting untuk mengingat akar kita dan bangga dengan bahasa hokkien kita!
It became known how much it will cost to rent the football stadium Arena Nationala, which will host The International 10.
According to USR PLUS, the lease for the stadium is €500,000. Fact, for a Metallica concert at the same Arena Nationala, €28,000 was paid for 7 days. Now the rental amount is x18 more.
Also Romanian budget will receive 10% of the prize money that will be drawn and awarded to the winners of The International 10. The prize pool of the tournament will be over $40 million.
Negotiations on holding the tournament in Romania began back in 2020. Before the start of the EURO 2020 championship, the organizers were invited to a guided tour of the Arena Nationala stadium. But Valve chose Stockholm, Sweden as the venue for the tournament. However, after having problems with visas to Sweden, we decided to return to this option.
Valve announced the location and date of The International 10 on their official blog. The Main Dota 2 tournament will be held in Bucharest, Romania on October 7-17 at the Arena Nationala football stadium, with spectators!
We are thrilled to announce The International 10 – Dota 2 Championships will be held this October in Bucharest, Romania, and the epic battle for the Aegis of Champions will fittingly unfold inside the country’s largest stadium — Arena Nationala.
Group Stage will run October 7 – 10, with Main Stage play kicking off on October 12. Then on October 17, the two finest Dota 2 teams in the world will face off for the Aegis and their shares of the $40,018,195 prize pool that awaits. Additional information on ticket sales will come shortly.
We are grateful for the partnership we have formed with Romania and the city of Bucharest, and very much look forward to gathering with the global Dota 2 community, both in-person and virtually, to celebrate the elite players and amazing fandom at The International. Prepare yourselves. At long last, the battle begins.
Valve announced on their official website that The International 10, which was planned to be held in Sweden, may not take place. The reason is visa problems.
The Swedish government refused to give special status to the tournament, and the Swedish Sports Federation did not recognize esports as an official sport in their country. Employees, talents and players will not be able to obtain visas to enter Sweden.
Valve also announced a new event – Nemestice. The summer event will be released after June 23rd.
Let it be known – the Aegis of Champions is in play once more. After a break necessitated by world events, we’re happy to officially announce that The International 10 will take place this August in Stockholm, Sweden. It all starts with Group Stage, running August 5 – 8 and setting the field for what’s to come. The Main Event kicks off August 10 and continues through August 15, when the final teams battle in the Grand Finals to be crowned TI10 champions – and claim their share of the $40,018,195 prize pool that awaits.
As we continue to plan the event around the shifting landscape presented by the ongoing global pandemic, our focus remains on finding ways to hold a high quality tournament in the safest way possible. This means we’re waiting to release additional details on attendance options as we gather more information on developments heading into summer. We expect to be able to share more with the community during the month of June.
It’s a kind of analogy. Originally, 卡壳 (qiǎ ké) meant “a cartridge got jammed inside the gun.”
When people are talking very fast and fluently, they are like a gun continuing shooting without any interruption. Words are “shot” (spoken) fast and continuously. There is also an expression “说话像机关枪一样,” the literal meaning of which is that someone “speaks like firing a machine gun.”
So when someone gets stuck while speaking, we say that he or she “卡壳”.
It’s an internet phrase to indicate network lag.
You use 你卡了吗 went you need to confirm whether the person is still there or have disconnected.
The community revolving around the e-sports game DOTA 2 is an incredibly international one. The game, which has as of now more than 12 million unique users every month, is immensely popular in not only North America and Europe, but also Brazil, Russia and China.
The Chinese teams play an especially important role in professional DOTA 2 tournaments. A nation that has had arguably the most endearing interest in the game’s predecessor, DOTA 1, its professional DOTA 2 teams are unsurprisingly amongst the world’s best. As a result, it’s becoming increasingly common for western tournaments to contain matches that are essentially “Chinese derbies” – matches where both teams were Chinese. This also, of course, incites in the western audience as well as the media an interest in Chinese DOTA 2 tournaments.
It’s not surprising then, to see Chinese DOTA 2 phrases adopted into the western scene. “Ka le” are the pinyin expressions of the Chinese characters “卡了”. The first character, “卡”(ka) means lag, while the second character “了”(le) is a modifying character that indicates past tense. Therefore a translation of “ka le” would be “there was a lag”.
As the Chinese DOTA 2 scene became ever-so-increasingly popular, this expression became known as well. However, the expression would never have become truly popular in the west, particularly North America, were it not for the coincidence that “ka le” bears such a striking resemblance to an infamous/famous word in our language (especially nowadays), “kale”.
So it happened. Many western players now, professionals and amateurs alike, type in all-chat: “kale” instead of “lag”.
THE INFORMANT
The informant is currently a student in university. We were teammates together on our DOTA 2 team. As of now he has been a player and an active participant in the community for 3 years.
He learnt of this folkspeech through in-game experience; he was watching a live-stream of a tournament match, during which the players on the western team used this phrase during a pause. Later in one our team’s matches he told us about this experience.
ANALYSIS
This is an intriguing example of how one culture’s folklore or joke can come from a translation and its subsequent misinterpretation o2f another culture’s common phrase.
Love is a terrifying thing. It’s not safe. Because when you love someone, you have to face the fact that you could lose them. Sometimes life throws an unexpected wrench in your way. It might be that you’re in jeopardy of losing your career, your freedom, or worst of all, you might even find out that a loved one has died. These things make you realize how precious life is, how important every second we have on this earth is, and how important the people we care about are to us.
Donna… I kept my feelings inside for so long because I was afraid. But when I finally got good news, that’s when I knew you were my everything. I knew I could always count on you when the chips are down. I just hadn’t realized I couldn’t do without you when they were up. I’m a gambler. I always have been and I always will be. When you’re with me, my chips are always up.
None of us know how much time we really have. It could be a minute. It could be an hour. It could be fifty years. But I know even if it’s a hundred years, I’ll never have enough time with you.
From the day we are born, we look for love. Because it is love that nourishes our soul. And when we are lucky enough to find it, our lives are changed forever.
You make me laugh. You make me cry. You make me crazy. But most of all, Harvey, you make me happy.
Without you, I’m empty. I can never go back to the way I was before. You've changed me. And you've changed my life forever.
Dota 2 is a MOBA game developed by Valve. The game is a sequel to the custom DotA map from Warcraft III. Initially, Dota 2 was released on the Source game engine, but in 2015, Valve ported it to the improved Source 2 engine. Over the seven years since its release, Dota 2 has received many changes in mechanics, terrain and economy, and has also gone far from the initial ideas strictly adhere to the lore of the game. So, where did Valve get the idea for their game?
Valve has ceased to adhere to its own rules
For a long time, Valve developed Dota 2 based on the original lore of the game, which was borrowed from the first Dota. They also did not depart from the basic mechanics of the game. Starting in 2011, after The International 1 and until 2015, Valve has strictly adhered to the rule of preserving and maintaining the aesthetics of Dota 2. According to this, sets from the Steam Workshop can be added to the game if:
A hero’s silhouette must be clearly identifiable at first glance.
The silhouette should show a character’s orientation.
Custom items are welcome to differ from the default silhouette of the hero as long as the character is still identifiable and the mesh is compatible with Valve’s default hero skeleton and animations.
To support the readability and directionality of the hero, drastically different silhouettes for some items could be balanced by more familiar colors or silhouettes for other items.
But, after porting the game to the new engine, the Dota 2 developers commuted the rules, which made it possible to create custom game modes, map designs, and cosmetic items for heroes using the Steam Workshop. SirBelvedere, one of the very first insiders said:
Valve have figured the restraint was doing more harm than good.
At some point you have to get out of that mindset otherwise it is going to be more and more of the same year after year. We’re nearly 7+ years into Dota cosmetics now and for most part, the majority of the cosmetics still follow the same old guidelines.
Nikita «Nikey» Evsikov and Konstantin «KAaS» Turovets – Lead Artists of the Workshop Tavern – expressed their opinion on Valve’s rules regarding the restrictions for creating styles for heroes:
It is very difficult to develop in Dota. They pay very well here, but if you focus only on Dota, it will be impossible to develop skill. Therefore, you often have to get distracted and do something for yourself and for your portfolio.
Most of the workshops come here to get into their favorite game. The Workshop has experienced artists who work in large studios in different countries and have huge experience. And when you realize that you are competing and are in the chest somewhere on a par with them, it’s just a wonderful feeling.
In addition, Nikita and Konstantin complained that many artists remain unknown to the players:
There are people who have been working on content creation for a very long time. We are already like a team. Of course, they sometimes invite us to events, but I would like them to somehow take and highlight the most active people. Talked about them, posted a portfolio of the most popular and famous. So that players can come in, meet or analyze. But there is no such thing yet. Just show that we are important to you. After all, someone has been working on a game for six or nine years. And that’s important to us too.
Steam Workshop is a new generator of ideas!
As part of The International 2015, a friendly All-Stars match was held, in which Valve presented a surprise to TI viewers. The show match was held in 10×10 mode, where, in addition to professional players, 10 spectators from Key Arena also participated in it.
With this match, Valve has given an unspoken green light to a bunch of modders. From that moment, various custom maps, heroes, mechanics, abilities and artifacts appeared in the game. Popular modes such as Attack on Hero, Dota 2 Horde Mode, Dota Auto Chess, Together We Stand and Roshpit Champions not only diversified the game but also gave Valve developers new ideas both for Dota 2 and for creating new game projects.
Thus, all these unique mechanics, we could see in such events as: «Siltbreaker», «The Underhollow», «Wrath of the Mo’rokai» and «Aghanim’s Labyrinth». In addition, all the same mechanics with outposts and talent trees, as well as neutral items, were borrowed from the community maps.
One system for several projects – is that bad?
On November 25, Valve announced the imminent release of the Overwatch system for Dota 2. This system will help to combat aggressive chatting and deliberate obstruction of normal play. But this patrol has been successfully functioning in CS:GO since 2015.
It would seem, what is the problem with introducing this system into Dota 2? Initially, Overwatch contradicted the principle of anonymity. And with the release of Battle Pass 2020, Valve developers faced a problem when users found the matches they needed, using the list of heroes and sides.
In addition, in 2018, the developers decided to abandon the usual MMR model in Dota 2 and introduce a new rating system in the updated matchmaking, which was previously used in CS:GO. This system received a table of ranks and was designed in such a way that it does not allow more experienced players to team up or confront players with lower skill levels.
Where else to get ideas?
An early goal of the Dota 2 development team was to adapt the Defense of the Ancients art style to the Source game engine. Hero names, abilities, artifacts, and map design from the Warcraft III mod have been largely retained in Dota 2 with some changes due to Blizzard’s trademarks. After a while, the gaming community began to wait for the release of new heroes from Valve.
Like everything in our world, ideas with heroes were not new. So some of the heroes were taken from mythology, and some ideas were spied on from competitors.
As a result, the gaming community can find both obvious similarities with heroes from various MOBA games and not so much.
In addition, in August 2020, dataminers found references to the heroes of DotA 2 that had not yet been released. From this information, you can find some heroes like Fenrir (Primal Beast), Freya (Valkyrie) and Puppet Master, whose analogs already exist in other MOBA projects.