
Other Arts and Backgrounds of Legion Commander from other sites
Other Arts and Backgrounds of Legion Commander from other sites
Aghanim’s Labyrinth: The Continuum Conundrum is a gauntlet style event game mode available during the winter of 2021. It is the continuation to Aghanim’s Labyrinth, where teams of four must battle their way through a series of monster-filled rooms of the Continuum Vault to reach the boss, The Primal Beast, at the request of Aghanim himself to save an alternate version of himself.
Main Article: Aghanim’s Labyrinth/Announcer
“The Continuum Device, here all along. I knew Valora was lying when she said Mars destroyed you. Well, where and when should we go first?”
Dota 2 Compendium Talent Autographs
But the real star of this Dota 2 Compendium update is the 2021 Talent Autographs. Talent Autographs are Purchasable in-game cards, in the same vein as Player Cards. They’re available at $0.99 for a base price. You can level up the cards at $0.99 per level up to level five, when you’ll receive a chat wheel line from the associated talent. Level 10 will unlock a silver border and level 20 a gold border.
As per the details on the website, the Autograph, which can be displayed on your profile, is available permanently. The voiceline will last until The International 2022. And, 50% of the Talent Autographs sales go to the talent! Do remember you don’t have to choose talent from only the English talent pool, voice lines have also been added for the Chinese, Spanish, Portuguese and Russian talent as well.
Download Talent Autographs Chat Wheel
The post also includes details on the new TI10 website, info about the new broadcasts in Spanish and Portuguese, and an update to the embattled Short Film Contest. The latter was said to now have had finalists selected, and you can now vote for them in the client. Winners will bag $25,000.
One of those rewards is The International 2021 Lineage Treasure. It’s a reward set that includes nine hero sets that have been reworked to match this year’s black and gold color scheme. Get an emoticon at level 1, and earn a custom HUD skin, teleport effects, and loading screens.
New this year are the Talent Autographs that players can buy for $0.99 for the base level. Additional levels are available at the same price point, up to level 50, according to the press release. At level 5 you unlock a custom chat wheel line that will be available until TI 2022. Getting to level 10/20/50 will unlock bronze, silver, or gold borders, respectively. The autograph is permanent.
Half of the Talent Autograph sales go directly to the talent.
Points can be earned in various ways.
On August 18, Valve released the 7.30 update for Dota 2, which added new neutral items, rebalanced many abilities and items, and also changed the draft order in Captains Mode.
AEON DISK
ABYSSAL BLADE
AETHER LENS
ARCANE BLINK
ARCANE BOOTS
BOTTLE
DRUM OF ENDURANCE
ENCHANTED MANGO
EUL’S SCEPTER OF DIVINITY
FALCON BLADE
GLEIPNIR
HELM OF THE OVERLORD
HURRICANE PIKE
MAGE SLAYER
ROD OF ATOS
SANGE
SENTRY WARD
SILVER EDGE
SMOKE OF DECEIT
WIND WAKER
WITCH BLADE
FADED BROACH
IRONWOOD TREE
IMP CLAW
ILLUSIONIST’S CAPE
MINOTAUR HORN
ORB OF DESTRUCTION
BALLISTA
PIG POLE
TUMBLER’S TOY
BRIGAND’S BLADE
FAE GRENADE
BLAST RIG
ASCETIC’S CAP
WITCHBANE
ARCANIST’S ARMOR
CHIPPED VEST
FAIRY’S TRINKET
POSSESSED MASK
TRUSTY SHOVEL
ENCHANTED QUIVER
CEREMONIAL ROBE
FLICKER
SPIDER LEGS
STORMCRAFTER
FALLEN SKY
Source: Dota 2 Patch 7.30
It became known how much it will cost to rent the football stadium Arena Nationala, which will host The International 10.
According to USR PLUS, the lease for the stadium is €500,000. Fact, for a Metallica concert at the same Arena Nationala, €28,000 was paid for 7 days. Now the rental amount is x18 more.
Also Romanian budget will receive 10% of the prize money that will be drawn and awarded to the winners of The International 10. The prize pool of the tournament will be over $40 million.
Negotiations on holding the tournament in Romania began back in 2020. Before the start of the EURO 2020 championship, the organizers were invited to a guided tour of the Arena Nationala stadium. But Valve chose Stockholm, Sweden as the venue for the tournament. However, after having problems with visas to Sweden, we decided to return to this option.
Valve announced the location and date of The International 10 on their official blog. The Main Dota 2 tournament will be held in Bucharest, Romania on October 7-17 at the Arena Nationala football stadium, with spectators!
We are thrilled to announce The International 10 – Dota 2 Championships will be held this October in Bucharest, Romania, and the epic battle for the Aegis of Champions will fittingly unfold inside the country’s largest stadium — Arena Nationala.
Group Stage will run October 7 – 10, with Main Stage play kicking off on October 12. Then on October 17, the two finest Dota 2 teams in the world will face off for the Aegis and their shares of the $40,018,195 prize pool that awaits. Additional information on ticket sales will come shortly.
We are grateful for the partnership we have formed with Romania and the city of Bucharest, and very much look forward to gathering with the global Dota 2 community, both in-person and virtually, to celebrate the elite players and amazing fandom at The International. Prepare yourselves. At long last, the battle begins.
https://www.dota2.com/newsentry/2968417243145568913
Valve announced on their official website that The International 10, which was planned to be held in Sweden, may not take place. The reason is visa problems.
The Swedish government refused to give special status to the tournament, and the Swedish Sports Federation did not recognize esports as an official sport in their country. Employees, talents and players will not be able to obtain visas to enter Sweden.
Valve also announced a new event – Nemestice. The summer event will be released after June 23rd.
Let it be known – the Aegis of Champions is in play once more. After a break necessitated by world events, we’re happy to officially announce that The International 10 will take place this August in Stockholm, Sweden. It all starts with Group Stage, running August 5 – 8 and setting the field for what’s to come. The Main Event kicks off August 10 and continues through August 15, when the final teams battle in the Grand Finals to be crowned TI10 champions – and claim their share of the $40,018,195 prize pool that awaits.
As we continue to plan the event around the shifting landscape presented by the ongoing global pandemic, our focus remains on finding ways to hold a high quality tournament in the safest way possible. This means we’re waiting to release additional details on attendance options as we gather more information on developments heading into summer. We expect to be able to share more with the community during the month of June.
https://www.dota2.com/newsentry/3066366095803889976?l=english
It’s a kind of analogy. Originally, 卡壳 (qiǎ ké) meant “a cartridge got jammed inside the gun.”
When people are talking very fast and fluently, they are like a gun continuing shooting without any interruption. Words are “shot” (spoken) fast and continuously. There is also an expression “说话像机关枪一样,” the literal meaning of which is that someone “speaks like firing a machine gun.”
So when someone gets stuck while speaking, we say that he or she “卡壳”.
It’s an internet phrase to indicate network lag.
You use 你卡了吗 went you need to confirm whether the person is still there or have disconnected.
The community revolving around the e-sports game DOTA 2 is an incredibly international one. The game, which has as of now more than 12 million unique users every month, is immensely popular in not only North America and Europe, but also Brazil, Russia and China.
The Chinese teams play an especially important role in professional DOTA 2 tournaments. A nation that has had arguably the most endearing interest in the game’s predecessor, DOTA 1, its professional DOTA 2 teams are unsurprisingly amongst the world’s best. As a result, it’s becoming increasingly common for western tournaments to contain matches that are essentially “Chinese derbies” – matches where both teams were Chinese. This also, of course, incites in the western audience as well as the media an interest in Chinese DOTA 2 tournaments.
It’s not surprising then, to see Chinese DOTA 2 phrases adopted into the western scene. “Ka le” are the pinyin expressions of the Chinese characters “卡了”. The first character, “卡”(ka) means lag, while the second character “了”(le) is a modifying character that indicates past tense. Therefore a translation of “ka le” would be “there was a lag”.
As the Chinese DOTA 2 scene became ever-so-increasingly popular, this expression became known as well. However, the expression would never have become truly popular in the west, particularly North America, were it not for the coincidence that “ka le” bears such a striking resemblance to an infamous/famous word in our language (especially nowadays), “kale”.
So it happened. Many western players now, professionals and amateurs alike, type in all-chat: “kale” instead of “lag”.
THE INFORMANT
The informant is currently a student in university. We were teammates together on our DOTA 2 team. As of now he has been a player and an active participant in the community for 3 years.
He learnt of this folkspeech through in-game experience; he was watching a live-stream of a tournament match, during which the players on the western team used this phrase during a pause. Later in one our team’s matches he told us about this experience.
ANALYSIS
This is an intriguing example of how one culture’s folklore or joke can come from a translation and its subsequent misinterpretation o2f another culture’s common phrase.
GWR is Shortform for “go when ready“. Usually used while waiting for friends (who is AFK) in queuing in esports games such as Dota and LoL.
Can also be used to annoy your friends when they plan for hangouts or vacation
In chat
Other shortforms:
GGWP – “Good Game, Well Played”
GG – “Good Game”
BD – “Backdoor”
Rax – “Barracks”
B – “Back”
EZ – “Easy”
GLHF – “Good Luck, Have Fun!”
FTW! – “For The Win”
RNG – “Random number generation”
Lag – “A connection glitch which results in a delay in a response in a computer or video game”
Dota 2 is a MOBA game developed by Valve. The game is a sequel to the custom DotA map from Warcraft III. Initially, Dota 2 was released on the Source game engine, but in 2015, Valve ported it to the improved Source 2 engine. Over the seven years since its release, Dota 2 has received many changes in mechanics, terrain and economy, and has also gone far from the initial ideas strictly adhere to the lore of the game. So, where did Valve get the idea for their game?
For a long time, Valve developed Dota 2 based on the original lore of the game, which was borrowed from the first Dota. They also did not depart from the basic mechanics of the game. Starting in 2011, after The International 1 and until 2015, Valve has strictly adhered to the rule of preserving and maintaining the aesthetics of Dota 2. According to this, sets from the Steam Workshop can be added to the game if:
But, after porting the game to the new engine, the Dota 2 developers commuted the rules, which made it possible to create custom game modes, map designs, and cosmetic items for heroes using the Steam Workshop.
SirBelvedere, one of the very first insiders said:
Valve have figured the restraint was doing more harm than good.
At some point you have to get out of that mindset otherwise it is going to be more and more of the same year after year. We’re nearly 7+ years into Dota cosmetics now and for most part, the majority of the cosmetics still follow the same old guidelines.
Nikita «Nikey» Evsikov and Konstantin «KAaS» Turovets – Lead Artists of the Workshop Tavern – expressed their opinion on Valve’s rules regarding the restrictions for creating styles for heroes:
It is very difficult to develop in Dota. They pay very well here, but if you focus only on Dota, it will be impossible to develop skill. Therefore, you often have to get distracted and do something for yourself and for your portfolio.
Most of the workshops come here to get into their favorite game. The Workshop has experienced artists who work in large studios in different countries and have huge experience. And when you realize that you are competing and are in the chest somewhere on a par with them, it’s just a wonderful feeling.
In addition, Nikita and Konstantin complained that many artists remain unknown to the players:
There are people who have been working on content creation for a very long time. We are already like a team. Of course, they sometimes invite us to events, but I would like them to somehow take and highlight the most active people. Talked about them, posted a portfolio of the most popular and famous. So that players can come in, meet or analyze. But there is no such thing yet. Just show that we are important to you. After all, someone has been working on a game for six or nine years. And that’s important to us too.
As part of The International 2015, a friendly All-Stars match was held, in which Valve presented a surprise to TI viewers. The show match was held in 10×10 mode, where, in addition to professional players, 10 spectators from Key Arena also participated in it.
With this match, Valve has given an unspoken green light to a bunch of modders. From that moment, various custom maps, heroes, mechanics, abilities and artifacts appeared in the game. Popular modes such as Attack on Hero, Dota 2 Horde Mode, Dota Auto Chess, Together We Stand and Roshpit Champions not only diversified the game but also gave Valve developers new ideas both for Dota 2 and for creating new game projects.
Thus, all these unique mechanics, we could see in such events as: «Siltbreaker», «The Underhollow», «Wrath of the Mo’rokai» and «Aghanim’s Labyrinth». In addition, all the same mechanics with outposts and talent trees, as well as neutral items, were borrowed from the community maps.
On November 25, Valve announced the imminent release of the Overwatch system for Dota 2. This system will help to combat aggressive chatting and deliberate obstruction of normal play. But this patrol has been successfully functioning in CS:GO since 2015.
It would seem, what is the problem with introducing this system into Dota 2? Initially, Overwatch contradicted the principle of anonymity. And with the release of Battle Pass 2020, Valve developers faced a problem when users found the matches they needed, using the list of heroes and sides.
In addition, in 2018, the developers decided to abandon the usual MMR model in Dota 2 and introduce a new rating system in the updated matchmaking, which was previously used in CS:GO. This system received a table of ranks and was designed in such a way that it does not allow more experienced players to team up or confront players with lower skill levels.
An early goal of the Dota 2 development team was to adapt the Defense of the Ancients art style to the Source game engine. Hero names, abilities, artifacts, and map design from the Warcraft III mod have been largely retained in Dota 2 with some changes due to Blizzard’s trademarks. After a while, the gaming community began to wait for the release of new heroes from Valve.
Like everything in our world, ideas with heroes were not new. So some of the heroes were taken from mythology, and some ideas were spied on from competitors.
As a result, the gaming community can find both obvious similarities with heroes from various MOBA games and not so much.
In addition, in August 2020, dataminers found references to the heroes of DotA 2 that had not yet been released. From this information, you can find some heroes like Fenrir (Primal Beast), Freya (Valkyrie) and Puppet Master, whose analogs already exist in other MOBA projects.
Valve has finally followed through on one of the initial features that was announced at the beginning of the 2021 Dota Pro Circuit with the launch of Supporters Clubs.
Supporters Clubs are a new way for fans of competitive Dota 2 to support their favorite teams by purchasing various bundles of badges and seasonal equippables that are themed on the competitors of the DPC.
The featured teams have all provided the content to Valve that is being implemented in these bundles, and 50 percent of all sales will go directly to the team whose bundle you purchase. Each team will also have three different bundles to choose from that scale what content is inside.
The Bronze Club includes a badge for the team, the Silver Club includes sprays and emoticons, and the Gold Club includes a special in-game HP bar badge, loading screens, and voice lines. Badges will be shown in multiple places, while the other items, other than the special loading screens, will be usable in-game.
Download all voices here: DPC All Supporters Club Chat Wheels
Valve is introducing 17 team bundles to the shop, with more to come as additional teams competing in the DPC submit their designs for approval and implementation. You can visit the team profile section of the DPC tab to see which teams have launched Supporters Clubs content.