Axie Infinity is a NFT-based online video game developed by Vietnamese studio Sky Mavis, which uses Ethereum-based cryptocurrency $AXS and $SLP. Currently it’s the most expensive NFTs collection with more than $42 million in sales in June 2021.
Lapangan bulu tangkis berbentuk persegi panjang dan mempunyai ukuran seperti terlihat pada gambar. Garis-garis yang ada mempunyai ketebalan 40 mm dan harus berwarna kontras terhadap warna lapangan. Warna yang disarankan untuk garis adalah putih atau kuning. Permukaan lapangan disarankan terbuat dari kayu atau bahan sintetis yang lunak. Permukaan lapangan yang terbuat dari beton atau bahan sintetik yang keras sangat tidak dianjurkan karena dapat mengakibatkan cedera pada pemain. Jaring setinggi 1,55 m berada tepat di tengah lapangan. Jaring harus berwarna gelap kecuali bibir jaring yang mempunyai ketebalan 75 mm harus berwarna putih.
Alan Walker has created a new unique and immersive experience for fans in the form of the Aviation Movie which is available on his YouTube channel. What exactly is it though? The Aviation Movie is a concert film told in different parts which act as episodes. Not only is it a concert film though, it combines elements of a narrative arc from the Walker cinematic universe, overall creating a unique viewing experience.
Dota 2 is a MOBA game developed by Valve. The game is a sequel to the custom DotA map from Warcraft III. Initially, Dota 2 was released on the Source game engine, but in 2015, Valve ported it to the improved Source 2 engine. Over the seven years since its release, Dota 2 has received many changes in mechanics, terrain and economy, and has also gone far from the initial ideas strictly adhere to the lore of the game. So, where did Valve get the idea for their game?
Valve has ceased to adhere to its own rules
For a long time, Valve developed Dota 2 based on the original lore of the game, which was borrowed from the first Dota. They also did not depart from the basic mechanics of the game. Starting in 2011, after The International 1 and until 2015, Valve has strictly adhered to the rule of preserving and maintaining the aesthetics of Dota 2. According to this, sets from the Steam Workshop can be added to the game if:
A hero’s silhouette must be clearly identifiable at first glance.
The silhouette should show a character’s orientation.
Custom items are welcome to differ from the default silhouette of the hero as long as the character is still identifiable and the mesh is compatible with Valve’s default hero skeleton and animations.
To support the readability and directionality of the hero, drastically different silhouettes for some items could be balanced by more familiar colors or silhouettes for other items.
But, after porting the game to the new engine, the Dota 2 developers commuted the rules, which made it possible to create custom game modes, map designs, and cosmetic items for heroes using the Steam Workshop. SirBelvedere, one of the very first insiders said:
Valve have figured the restraint was doing more harm than good.
At some point you have to get out of that mindset otherwise it is going to be more and more of the same year after year. We’re nearly 7+ years into Dota cosmetics now and for most part, the majority of the cosmetics still follow the same old guidelines.
Nikita «Nikey» Evsikov and Konstantin «KAaS» Turovets – Lead Artists of the Workshop Tavern – expressed their opinion on Valve’s rules regarding the restrictions for creating styles for heroes:
It is very difficult to develop in Dota. They pay very well here, but if you focus only on Dota, it will be impossible to develop skill. Therefore, you often have to get distracted and do something for yourself and for your portfolio.
Most of the workshops come here to get into their favorite game. The Workshop has experienced artists who work in large studios in different countries and have huge experience. And when you realize that you are competing and are in the chest somewhere on a par with them, it’s just a wonderful feeling.
In addition, Nikita and Konstantin complained that many artists remain unknown to the players:
There are people who have been working on content creation for a very long time. We are already like a team. Of course, they sometimes invite us to events, but I would like them to somehow take and highlight the most active people. Talked about them, posted a portfolio of the most popular and famous. So that players can come in, meet or analyze. But there is no such thing yet. Just show that we are important to you. After all, someone has been working on a game for six or nine years. And that’s important to us too.
Steam Workshop is a new generator of ideas!
As part of The International 2015, a friendly All-Stars match was held, in which Valve presented a surprise to TI viewers. The show match was held in 10×10 mode, where, in addition to professional players, 10 spectators from Key Arena also participated in it.
With this match, Valve has given an unspoken green light to a bunch of modders. From that moment, various custom maps, heroes, mechanics, abilities and artifacts appeared in the game. Popular modes such as Attack on Hero, Dota 2 Horde Mode, Dota Auto Chess, Together We Stand and Roshpit Champions not only diversified the game but also gave Valve developers new ideas both for Dota 2 and for creating new game projects.
Thus, all these unique mechanics, we could see in such events as: «Siltbreaker», «The Underhollow», «Wrath of the Mo’rokai» and «Aghanim’s Labyrinth». In addition, all the same mechanics with outposts and talent trees, as well as neutral items, were borrowed from the community maps.
One system for several projects – is that bad?
On November 25, Valve announced the imminent release of the Overwatch system for Dota 2. This system will help to combat aggressive chatting and deliberate obstruction of normal play. But this patrol has been successfully functioning in CS:GO since 2015.
It would seem, what is the problem with introducing this system into Dota 2? Initially, Overwatch contradicted the principle of anonymity. And with the release of Battle Pass 2020, Valve developers faced a problem when users found the matches they needed, using the list of heroes and sides.
In addition, in 2018, the developers decided to abandon the usual MMR model in Dota 2 and introduce a new rating system in the updated matchmaking, which was previously used in CS:GO. This system received a table of ranks and was designed in such a way that it does not allow more experienced players to team up or confront players with lower skill levels.
Where else to get ideas?
An early goal of the Dota 2 development team was to adapt the Defense of the Ancients art style to the Source game engine. Hero names, abilities, artifacts, and map design from the Warcraft III mod have been largely retained in Dota 2 with some changes due to Blizzard’s trademarks. After a while, the gaming community began to wait for the release of new heroes from Valve.
Like everything in our world, ideas with heroes were not new. So some of the heroes were taken from mythology, and some ideas were spied on from competitors.
As a result, the gaming community can find both obvious similarities with heroes from various MOBA games and not so much.
In addition, in August 2020, dataminers found references to the heroes of DotA 2 that had not yet been released. From this information, you can find some heroes like Fenrir (Primal Beast), Freya (Valkyrie) and Puppet Master, whose analogs already exist in other MOBA projects.
SEASON 8 MAP UPDATES BRING MAYHEM TO KINGS CANYON Apex Legends is entering its eighth season and bringing MAYHEM to Kings Canyon!
SEASON 8 MAP UPDATES
Kings Canyon has gotten a facelift and an expansion with an entirely new addition to the map’s footprint. You can also find ECHO (Ecological Cleanup and Hazard Outreach) camps, Explosive Holds, Observation Towers, and more!
IDENTIFYING OUR GOALS FOR KING’S CANYON
When revisiting Kings Canyon, we wanted to tell a story that would extend over the course of the season while expanding the size of the map overall and introducing new rotations throughout. The catalyst of all this was the epic ship crash in the North that opened up new gameplay, new real estate, and a story thread we could pay off over time.
To achieve this, we discussed what we wanted to resolve for Season 8: Mayhem.
More attractive drop points in the Northwestern part of the map.
Improved rotations of our northern locations to Runoff, Artillery, Containment and the Pit.
The easing of 3rd partying by:
Adding an entirely new section of map that never existed before, thus giving more options for the initial drop
Thinning out densely-packed smaller POIs to give more breathing room and reduce combat choke points
A new map mechanic that can create on-the-fly high ground to gain a power position
New armories scattered across the map to help you gear up quickly, requiring a bit of forethought when looting
Fuse’s debut ended with an act of sabotage that has blown up parts of King’s Canyon and brought down a massive gunship. As it fell from the sky, it took an entire mountainside with it, so the ship’s final resting spot has opened up a large, previously unplayable portion of the map. The lingering smoke can be seen clear across Kings Canyon and the resulting fuel leak has contaminated and visually altered most of the area’s water supply. Now ECHO (Ecological Cleanup and Hazard Outreach) has moved in to help clean up the mess.
The ship itself is a tall, King of the Hill power position with multiple ramps and scaffolds surrounding it to create a jungle gym of interesting gameplay. To the left and right of the ship are multiple ECHO stations that will provide teams plenty of breathing space and loot as they plan their assault on the ship.
This crash site will also change up how existing areas are experienced. Artillery got caught up in the destruction and now has an exciting back door entrance that takes you up and into this new, northern region.
The tunnel to the east of Artillery that led to Containment has also been hit by the sabotage and now allows for a rotation from the North as well. These new openings should create all-new gameplay scenarios as teams explore the Northern section of Kings Canyon.
Kings Canyon effectively became smaller with the destruction of Skull Town, but in Season 8, the new crash site adds back that real estate—and then some—in what will hopefully be a welcome play space to the North.
The devastation to the North has caused flooding to wipe Slum Lakes off the map. In its place is the new Spotted Lakes, which attributes its name to the unusual spots found in the flooded, contaminated waters. ECHO camps have been set up and a huge Filtration Dam has been built in an attempt to clean up and reverse the damage caused by the leaking fuel of the crashed ship. Even Kings Canyon’s resident Leviathans have ventured over for a closer look.
This PoI is set up with the Dam as the central landing spot to fight over and acts as a divider between the camps on the east and west sides.
The tent structures of ECHO create some intense, close quarter combat opportunities with fast vertical ziplines that take you to the tops of the tents for quick re-positioning.
In addition, we opened up another rotation into this zone from the Pit. In fact, coming into Spotted Lakes at this high point grants you access to a massive zip line that can take you quickly towards the crashed ship… at your own risk!
One of the drawbacks to Slum Lakes was the difficulty in rotating to and from the PoI. In changing up the area, we also looked at making it easier to access Runoff and Airbase. When part of the mountainside was brought down during Maggie’s act of sabotage, a new pathway was revealed and ancient Leviathan bones were uncovered.
This new pathway offers a scenic rotation and an easy drop into Runoff, which in turn should make the Northwestern part of the map a more desirable drop location.
Situated down the length of the river are three ECHO outposts that are set up to survey and test the water supply. The bridges create clear focal points over the river and can lead to combat chokes in strategic spots.
There are four towers that can be found in Echo Camps. The observation towers are perches that can be raised to gain an overview of the surrounding area. They can only be raised once by interacting with its wall panel, but comes at the risk of revealing your position. The sound of the towers rising can be heard at a fair distance, but provide a talented sniper an enviable position of power.
Have no fear though, a stealthy legend can still surprise anyone perched on high through the deployed zipline that takes you straight to the top.
When the ship came crashing down, several mobile armories that were being stored in its cargo bay were lost and scattered across Kings Canyon. Although they require security clearance to open them, crafty Legends have discovered that a well placed ordnance can blow those doors open, granting access to weapons, ammo and valuable attachments. Everything you need at your fingertips, as long as you’re willing to part with a frag, thermite or arc star.
SPOT THE DIFFERENCE
Throughout the development of Season 8, we kept listening to the community and breaking down the experiences and the combat encounters that people were frustrated with. As a result you may find the occasional building, or even town, has gone missing.
One sweaty chokepoint was the Farm. Although small in stature, it had been called out as a frustrating spot to travel through and fight in. Removing it allowed for more breathing space between towns and one less hotspot for people to ambush from.
Lee Richardson feat. Jon Murrill, Tom Ford & James Cocozza – Born to Win Lyrics
Artist: Lee Richardson feat. Jon Murrill, Tom Ford & James Cocozza
Album: Electro Blues
Louder and louder soon the world is gonna shout my name Oh faster and stronger feel the blood pumping through my veins step in the ring I’ll be coming for you I’m the legend I’m the pioneer life is a game I’m born to win it see me burning through the atmosphere
I’m born to win yeah life is a game and I’m born to win I’m born to win yeah
pressure passing on the edge of taking everything fire, I’m fighting cut the cables let the games begin step in the ring I’ll be coming for you I’m the legend I’m the pioneer life is a game I’m born to win it see me burning through the atmosphere
I’m born to win yeah life is a game and I’m born to win I’m born to win yeah life is a game and I’m born to win I’m born to win
I’m born for this one moment yeah this mission one focus I keep fighting there’s no quitting it’s my game yeah and I’m winning I’m born for this yeah this moment one mission and one focus I keep fighting there’s no quitting it’s my game yeah and I’m winning
I’m born to win I told you that life is a game and I’m born to win and I’m born to win yeah I’m born to win I’m born to win yeah life is a game and I’m born to win I’m born to win