A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Games are distinct from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements.
Ordnance in the game Apex Legends is a small weapon that can be thrown at enemies to get damage. Ordnance Apex can be found in Supply Bins, floor loot, and Loot Ticks. There are 3 main Ordnance Apex that can be used, namely Arc Star, Frag Grenade, and Terminate Grenade. To make it clearer, see the information one by one below.
Arc Star is a combination of stick bombs and shuriken. This weapon can be thrown at the enemy. If it hits the enemy, Arc Star will deal 15 damage. After that, within three seconds it will explode and cause 75 damage.
Deals 10 impact damage and up to 75 explosion damage in an 8.75 m explosion radius, with a 1.8 m inner radius. Slows those affected for up to 5 seconds.
Projectile launch speed is faster than the other grenades (2200 UPS instead of 1300 UPS).
Damages and destroys doors. Also, it disables the Trident for a very short amount of time.
Thrown to Squadmate will be bounced off to either left or right direction.
The explosion’s “splash” damage decreases with distance from the Arc Star itself so plan accordingly.
If you come across extra high-tier armor such as Epic or Legendary ones and you or your squad don’t need it, equip an Arc Star, look at your feet and throw the Arc Star on the ground. You’ll break your armor, but now you can swap to the new extra armor. Thus, leaving a broken armor on the ground for an enemy to potentially pick up or be forced to heal it.
Some legends can shake the stuck Arc Star off by activating their ability. For example, Into the Void by Wraith and Phase Breach by Ash.
Frag Grenades are bombs that can be thrown at enemies. Frag Grenades take as much as 4 seconds after the pin is removed to explode. Frag Grenade will produce damage ranging from 1-100 if it hits the enemy. However, this damage depends on the enemy’s distance to the location or position of the weapon explosion. The closer the greater the damage generated.
Deals 10 impact damage and up to 100 explosion damage in an 8 m explosion radius, with a 2.4 m inner radius.
Damages and destroys doors.
Frag Grenades also can bounce or roll on the environment before detonating. This can be used to hit enemies around a corner
Frag Grenades can be used to force enemies out of cover.
Looking up and throwing a Frag Grenade directly up in the sky will have it fall directly back where you’re currently standing in the next 3 seconds and explode on impact. This is great if you’re outside a door and someone is about to break it down on the opposite side or do this if you’re being chased while running.
This will not work with Fuse unless the throw power is disabled, as the grenade will explode in mid-air.
The last ordnance apex is the Terminate Grenade which functions similarly to Molotov. So when you throw the Terminate Grenade, it will produce a horizontal wall of fire. Creates a horizontal wall of flames. Anyone who is hit by the fire will receive as much as 25 damage for more than 3 seconds and can stack up. So the longer you stand in the Terminate Grenade area, the greater the damage you will receive.
The wall is 6 m long and is horizontal, perpendicular to the direction it was thrown from.
Deals 4 damage per tick when standing in the flames, and applies an over-time burn effect that lasts for 25 damage.
Aghanim’s Labyrinth: The Continuum Conundrum is a gauntlet style event game mode available during the winter of 2021. It is the continuation to Aghanim’s Labyrinth, where teams of four must battle their way through a series of monster-filled rooms of the Continuum Vault to reach the boss, The Primal Beast, at the request of Aghanim himself to save an alternate version of himself.
Teams of four enter a dungeon with several possible rooms. Finish the objectives of the room to move onto the next. Complete 17 rooms to beat the level.
Each player has a set number of lives. Upon dying, players automatically resurrect after 10 seconds. Dead teammates cannot be revived.
All dead players are automatically resurrected when a room is cleared.
The game ends when all players are out of lives and dead.
14 heroes with modified abilities are available for this game mode.
Additional 15 heroes from last year’s Aghanim’s Labyrinth are unlockable through Blessings and can be randomly unlocked on certain level rewards in the Battle Pass.
Scepter Shards are obtained by clearing rooms. They allows heroes to pick one of three random upgrades for their abilities.
At the start of the exploration of the Continuum Vault, you are given option between three Legendary Shards, which give unique traits to an ability, or in certain heroes, may give an entirely new ability.
Normal Rooms drop Common Shards, which give minor buffs to the hero or an ability’s existing stats.
Elite Rooms and Trap Rooms drop Elite Shards, which give buffs that are twice as potent as Common Shards.
Boss Rooms drop another Legendary Shards.
This table shows all Legendary upgrades. Common upgrades are not shown. Crossed out upgrades were removed.
On August 18, Valve released the 7.30 update for Dota 2, which added new neutral items, rebalanced many abilities and items, and also changed the draft order in Captains Mode.
Captain’s Mode second pick phase is changed from Dire/Radiant/Dire/Radiant to Dire/Radiant/Radiant/Dire (assuming Radiant is first pick)
Multiple Critical Strike procs are now rolled from strongest to weakest and will stop rolling once a proc occurs (this results in the same DPS but is less lilkely to have multiple crits in a row or multiple attacks without a crit.)
Cooldown Percentage Reduction no longer stacks (Sources of flat cooldown reduction still stack)
Increased HP Regen of all heroes with 0 HP Regen to 0.25
Water Rune healing reduced from 80HP to 40HP
Second Roshan no longer drops cheese
Neutral Creeps now drop 5 neutral items per tier
Bonus HP reduced from 300 to 250
Aeon Disk Cooldown increases by 20s every time it triggers up to 165s. Cooldown: 105/125/145/165s
Bash bonus damage increased from 100 to 120
Mana Regeneration bonus reduced from 3.0 to 2.5
Ability Cooldown Reduction increased from 25% to 30%
Replenish Mana mana restored increased from 160 to 175
Health Restored reduced from 115 to 110
Mana Restored reduced from 65 to 60
Restore time increased from 2.5 to 2.7
DRUM OF ENDURANCE
Strength and Intelligence bonuses increased from 6 to 7
Cost reduced from 70 to 65
EUL’S SCEPTER OF DIVINITY
Mana Regen reduced from 3.5 to 2.5
Bonus Attack Damage increased from 10 to 12
Bonus Health increased from 175 to 200
Bonus Intelligence increased from 20 to 24
Bonus Strength and Agility increased from 12 to 14
Projectile Speed increased from 1750 to 1900
HELM OF THE OVERLORD
Reworked Recipe. Now requires Helm of the Dominator, Vladmir’s Offering and a 1000 gold recipe (Total cost increased from 6000 to 6050)
Bonus Stats reduced from +20 to +8
Now can only dominate 1 creep
Creep Movement Speed increased from 380 to 400
Creep Bonus Attack Damage increased from 25 to 80
Creep Bonus Armor increased from 4 to 8
Now also grants Vladmir’s Aura (+3 armor, +1.75 Mana Regen, +18% damage, +15% Lifesteal in 1200 radius)
Hurricane Thrust duration increased from 5s to 6s
Hurricane Thrust max attacks increased from 4 to 5
Recipe Reworked: Now requires Oblivion Staff + Cloak + 400g Recipe. (total gold cost reduced from 3250 to 2400).
Grants +20% Magic Resist, 20 damage, 10 Intelligence, 15 attack speed and 2 mana regen
ROD OF ATOS
Bonus Intelligence increased from 20 to 24
Bonus Strength and Agility increased from 10 to 12
Projectile Speed increased from 1750 to 1900
Status Resistance reduced from 16 to 12
Replenish time decreased from 75 to 70
Duration reduced from 8 minutes to 7
Recipe Reworked. Now requires Shadow Blade + Crystalys + 350g recipe. (Total cost decreased from 5650 to 5300)
Now Grants +60 damage, +40 Attack Speed, and a 30% chance of 160% critical damage.
Attacks breaking out of invisibility now deal a guaranteed 160% crit with 175 bonus damage
SMOKE OF DECEIT
Increased Max Stock from 2 to 3 (Starting stock is still 2)
Recipe reduced from 1600 to 1300 (Total cost reduced from 7125 to 6825)
Damage per tick reduced from 1x int to 0.75x int
Duration increased from 3s to 4s
Fixed interaction that caused Witch Blade to give permanent True Strike against magic immune targets
NEUTRAL ITEM UPDATES
ORB OF DESTRUCTION
New Tier 1 Item
Grants +6 to all stats
Active: Pig, Out! Turns the owner into a pig for 4 seconds and grants +10% movespeed. Cooldown: 25s. Mana Cost: 50
New Tier 1 Item
Grants 200 Mana
Active: Vault. Propels your unit forward 300 units. CD: 30s
Goes on a 3s cooldown when receiving player based damage
New Tier 2 Item
Grants +10 Damage and +10 Attack Speed
Passive: Dark Mercy. When attacking an enemy, deals +7 damage for each 10% HP the enemy is missing
New Tier 2 Item
Grants +20 Movement Speed
Active: Shadow Brand. Throws a Bomb to an enemy within 900 range dealing your attack damage and applying a debuff that provides vision of the unit and deals 20dps for 7 seconds. Cooldown: 20s Mana Cost: 25
New Tier 3 Item
Grants 8 armor
Passive: Hair Trigger. The next time you get attacked by a hero within 300 range, explode dealing 300 damage to all enemies within a 300 radius and applying a 100% blind for 2.5 seconds. Cooldown: 20s
New Tier 4 Item
Grants 300 Health and 10 Health Regen
Passive: Endurance. Whenever a debuff from a player controlled source would be applied to the owner, grant 50% Status resistance for 3 seconds. CD 30s
New Tier 4 Item
Passively causes your hero to deal extra magic damage to its target equal to 4% of its max mana on attack
Active: Dispel. Dispels all enemies and allies within 300 radius. Cast Range: 500. Mana Cost: 75. Cooldown: 20s
New Tier 5 Item
+5 Armor, +20% Magic Resistance
Passively grants +5 armor and +20% Magic Resistance to all allies in a 900 radius
Active: Mega Shield. Gains a 35% damage reflection aura in a 900 radius affecting allied units for the next 5 seconds. Cooldown:20s (Does not affect illusions)
HP Regen reduced from 5 to 4
Bonus Health reduced from 100 to 75
Lifesteal rescaled from 7% to a flat 7HP per attack
Dig Cooldown reduced from 55 to 50
Bonus Damage decreased from 300 to 200
Cooldown decreased from 5s to 4
Debuff is no longer visible if enemies don’t have vision of its holder
Cooldown increased from 4 to 5s
Now blinks in place if the owner received damage in the last 3 seconds
No longer considered a boot
Movement Speed Bonus reduced from 65 to 25
Stormcrafter no longer triggers if the holder is invisible to the target
Valve has finally followed through on one of the initial features that was announced at the beginning of the 2021 Dota Pro Circuit with the launch of Supporters Clubs.
Supporters Clubs are a new way for fans of competitive Dota 2to support their favorite teams by purchasing various bundles of badges and seasonal equippables that are themed on the competitors of the DPC.
The featured teams have all provided the content to Valve that is being implemented in these bundles, and 50 percent of all sales will go directly to the team whose bundle you purchase. Each team will also have three different bundles to choose from that scale what content is inside.
The Bronze Club includes a badge for the team, the Silver Club includes sprays and emoticons, and the Gold Club includes a special in-game HP bar badge, loading screens, and voice lines. Badges will be shown in multiple places, while the other items, other than the special loading screens, will be usable in-game.
Valve is introducing 17 team bundles to the shop, with more to come as additional teams competing in the DPC submit their designs for approval and implementation. You can visit the team profile section of the DPC tab to see which teams have launched Supporters Clubs content.
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Collect Aghanim Scepter Shards to augment your heroes’ abilities in unique ways – you’ll create a different combination each game. Choose your upgrades carefully; you’ll need to be calculating to defeat Aghanim’s beasts.
You’ll unlock a new Ascension Level with every hard-fought victory. Only by employing grit and experience can you hope to defeat them all. There are four Ascension Levels, each grants a unique Aghanim chat wheel voice line once you complete the Labyrinth.
Once a week you’ll be able to queue for Aghanim’s Trials during a two hour window. You’ll queue the same way you queue for Aghanim’s Labyrinth. Trials will begin on Tuesday July 21st, and continue every Sunday during the Battle Pass.